A prelim to the Relationship Economy is Second Life virtual world of animation and avatars. Business Week Virtual World this month reports. Second Life is a 3-D virtual world entirely built and owned by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 8,678,151 Residents from around the globe. From the moment you enter the World you’ll discover a vast digital continent, teaming with people, entertainment, experiences and opportunity.
You’ll also be surrounded by the Creations of your fellow Residents. Because Residents retain the rights to their digital creations, they can buy, sell and trade with other Residents. Alyssa LaRoche is rolling in Linden dollars, the hard currency of virtual world Second Life. Sure, the money is digital, but it can be exchanged for real U.S. greenbacks, or any other currency for that matter. “Everyone [in Second Life] is a luxury consumer,” says Reuben Steiger, CEO of virtual world marketing consultant MillionsOfUs. “Very few people go into a virtual world and decide they’re a hobo.” Even virtual hobos wouldn’t have it so bad, since in Second Life having bread on your plate and a shelter over your head are hardly essential. Bumming around in a virtual world is fun for some, but the vast majority of Second Life residents buy and sell user-generated goods and services, and keep their pockets stuffed with Linden dollars.
Virtual currency is bought and sold on Lindex-a currency exchange Web site where users buying in are automatically hooked up with users cashing out. Last February more than $5 million (that’s Uncle Sam currency) changed hands on Lindex alone. Like real-world currency, conversion rates fluctuate with the economy-as of this writing, $1 is worth 267 Linden dollars. And just like in real life, if you’re a connoisseur of luxury goods you need to have a fair amount of dinero. In Second Life, there’s evidence of some big spenders.Last March more than 800 users spent over 1 million Linden dollars, or about $4,000. Ailin Graef, the virtual real estate mogul (see BusinessWeek.com, 5/1/06, “My Virtual Life”) who last November claimed to be the first Second Life-made millionaire, says there is a market for high-priced, high-quality design in homes and other virtual commodities. “There is no real upper limit when it comes to people spending money on art, self-expression, and uniqueness,” she says. The highest-priced home in Dreamland, her popular residential community in Second Life, goes for about $420. However, she says some “well-off individuals” have paid more than $10,000 for virtual properties
Status Symbols Merely living in a big house or wearing a fur coat isn’t enough to stand out from the crowd, so the top spenders look for items with meticulously programmed designs, textures, and animations. Even though Second Life residents can fly from place to place rather than drive, cars are a popular and cheap commodity-you can buy Scions and Pontiacs for about $1. But an avatar that went by the name of Francis Chung brought to market the Dominus Shadow, a retro two-seater created with painstaking detail both inside and out. At about $40, it’s the most expensive car to be sold in Second Life and an envied status symbol among residents.
Real World Infiltration In my post titled Relationship Economics: Part 1, http://jayderagon.com/blog/?p=84 I describe a slightly different virtual space based on real world trading and interactions with real people, not avatars. Second Life is the prelim to “My Life” and all the technological factors are adding up and emerging fast.
Are your ready to be at the top of this breakthrough? What say you?
Jay is one of the few really deep-thinkers about both the socio-cultural implications of social networking as well as the practical business application across a range of industries and sizes of business. Jay challenges me to “up my game”.” July 21, 2007 Scott Allen, Coauthor, “The Virtual Handshake: Opening Doors and Closing Deals Online”, TheVirtualHandshake.com
Mr. Deragon is consider one of the leading experts in the emerging market of social networking market. He has studied numerous platforms, features, functions and the markets behavior. His analysis and findings conclude that this space has tremendous potential for individuals, companies and entire industries. There is an art and science to social networking that requires constant learning as the market matures. To read more about my discoveries and findings check out my blog.
Mr. Deragon was previously Chairman of XSVoice, a mobile application company that provided technology for live and on demand audio broadcast to mobile devices. See http://www.relationship-economy.com
Other articles by Jay Deragon
Change Agent Factors - by
Jay DeragonA change agent, or agent of change, is someone who intentionally or indirectly causes or accelerates social, cultural, or behavioral change. Because of their importance, change agents are the object of scientific research. Captology, developed at the Stanford Persuasive
Factors of the Relationship Matrix - by Jay Deragon
We are entering into a subject matter that is wide and deep. In our initial research we found little reference to a Relationship Matrix in context to the emergence of a networked world other than references to the movie
Cause & Effect Shifts - by Jay Deragon
The term “shift” has become very popular these days with blogs, video’s on YouTube and throughout numerous forums and networks as a popular topic of discussion. One of the most recent “Shift” videos released is called “The Shift Movie",
Sharing vs Selling in the New Economy - by Jay Deragon
I was recently engaged with a company which was getting ready to launch a branded social network. They were all excited about brining in the top names in their industry to join their network and selling their goods.
The Frustration Factor - by Jay Deragon
The "too much information" complaint isn't unique to to any one social networking site rather the overload of features has spurred similar issues across most social networking sites... and the noise is getting louder.
Fight the Flunks in Your Group With Facebook - by
Brandon MendelsonA flunk can be described as,"Anyone that is ignorant, sexist, lazy, and or a jerk in class". A flunk can be a person who refuses to listen, is universally hated by classmates and co-workers, and will likely be
Lucrative Social Networking - 3 Simplified Steps to Social Network - by
Sean R MizeWhat do sites like Multiply, Hi5, Myspace and many others have in common? Well, for one these are all falling under the category of social networking sites. As a social networking site, it primarily caters services...
MySpace Music Marketing Tips - How To Attract Record Labels - by
Clive CalvinThe ultimate goal of most musicians who use MySpace is to attract a record label. Earning a contract to record an album can be a musician way into the music business. But what can you do to attract record
Fast Social Networking- Tips on How to Generate More Profit thru Traffic on a Social Networking Site - by
Sean R MizeWhat do iAlmond, Xanga, Myspace, and Friendster have in common aside from the fact that these are pioneering sites in social networking? Well, these social networking sites happen to be the best generators of traffic and four of
How to Use Social Networks to Create Traffic Part II - by
Sean R MizeParticipate in Groups
Discussion groups are also integrated in various social networking websites. Almost every category you can think of has already gained a spot in them. However, if you’re a businessperson, you simply don’t join any kind of group.